Many updates. UI redesign. Record, import audio. Sequencers Still trying to work out the best start menu
Time controls, rewind, pause play slow Mo. Recording function. Record AudioCube sounds to your hard drive to share and use in other programmes. Experimented with a “story” mode but it wasnt releavent, going to focus on a stricter software / DAW archetype.
Experimenting with camera movement, particle effects and space ships. Nev mesh agent. Designed a 3D orchestra pit
The first publicly playable version of AudioCube. Approximately 3 months into development. Or 3 months since I first started using unity. ▣ AudioCubes:Cubes have the following audio types:+ Ambient: Looped sound that plays with no interaction.+ Mouse Over: Plays sound when the mouse cursor is over the Cube (pauses on exit). + Mouse Click: Plays sound whenContinue reading “Humble Beginnings”
The first video teasing AudioCube. This started as an idea to make a 3D Audio Workstation / Music Production Suite. I’d had some experience with programming, although not masses. I’d messed around with Arduino, MSP, and SuperCollider. But had never really found a platform that worked for me. During covid lockdown I was bored, andContinue reading “Blog: AudioCube First Look.”